In October 2021, a new Champion card rarity was added to the game, with three new cards being added. The February 2016 update added two new cards under a new rarity level: Legendary. Once a card is played, a new card is automatically drawn from the player's eight card deck.Ĭlash Royale first launched with 42 cards, consisting of 14 cards for each of three levels of rarity: Common, Rare, and Epic. Players start the battle with five elixir points (zero in Double and Triple Elixir modes), and one elixir point is replenished every 2.8 seconds (or 1.4 seconds in Double Elixir Mode, the final 60 seconds of the game and the first minute of overtime and roughly every 0.9 seconds during Triple Elixir Mode and the last minute of overtime), to a maximum of ten elixir points. At the start of each game, both players begin with four randomly chosen cards from their deck of eight, except Mirror and Elixir Collector.Įach card costs a certain amount of elixir to play. Prior to each battle (with the exception of the first battle in Training Camp), players construct a deck of eight cards which they use to attack and defend against their opponent's cards. Many cards are directly based on troops and buildings from Supercell's previous game Clash of Clans, such as giants and cannons, and the game uses a similar art style. ![]() ![]() Playable troops, buildings, and spells are represented as cards. In the October 2022 update, this reset system was done away with in favor of a longer trophy road with more arenas, as well as a separate competitive gameplay mode that would follow a similar model as the Legendary Arena. At the end of each season, the player is reset to half of the trophies they gained above 5000 trophies. In the League system, players play through nine different leagues above 5000 trophies ranging from Challenger I to Ultimate Champion. The original Legendary Arena represented the final arena following Serenity Peak, and it consisted of "Leagues", which were added to the game in March 2017. Each arena corresponds to a certain trophy range. There are twenty-one playing arenas in total (excluding the Training Camp tutorial area): Goblin Stadium, Bone Pit, Barbarian Bowl, P.E.K.K.A's Playhouse, Spell Valley, Builder's Workshop, Royal Arena, Frozen Peak, Jungle Arena, Hog Mountain, Electro Valley, Spooky Town, Rascal's Hideout, Serenity Peak, Miner's Mine, Executioner's Kitchen, Royal Crypt, Silent Sanctuary, Dragon Spa, and Legendary Arena. A player wins a battle by destroying more towers than the opponent (each destroyed tower being represented as a 'crown'), or by destroying the opponent's King's Tower, resulting in an automatic "three-crown" victory (unless the King's Tower was destroyed at the same time by both players, resulting in a rare draw). Trophies are won or lost through multiplayer battles. King Tower levels can reach level 14, and player levels can reach level 50 these factor into the competitive match-making. Players level up by gaining Experience points through donating and upgrading cards. ![]() In Clash Royale, players are ranked by their number of trophies. ![]() If two towers have the same health, there is a draw. If no towers are destroyed during overtime, there is a tiebreaker, where all towers rapidly lose health, and the tower with the least health is destroyed. After three minutes, if both of the players/teams have an equal number of crowns or none at all the match continues into a 2-minute overtime period and the player who destroys an opposing tower wins instantaneously. Clash Royale is a tower rush video game which puts players in games featuring two or four players (1v1 or 2v2) in which the objective is to destroy the most opposing towers, with the destruction of the "King's Tower" being an instantaneous win.
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